Here are the weapons and their x-ray views displayed in our Unity mobile app.
Thursday, July 10, 2014
Weapons App
A grouping of weapons I modeled fully or majority. Weapons had to be split up towards the end of the project because of the magnitude of interior parts needing to be modeled and animated.
Tuesday, December 17, 2013
RPG-7
Finished another weapon for a work contract. Nothing that crazy this time around, RPGs are fairly simple machines, but it was a fun model to do.
Thursday, September 26, 2013
Game Level for Mobile
Finished up another level for a mobile game im working on.
These are unity screen grabs, the lighting is baked but the level still needs occlusion before it can run well on a mobile device.
Monday, September 23, 2013
Finished Glock 19
Finished up the Glock 19 today. Next step will be animation and Unity integration. Some of the interior parts were left untextured because they will either not be seen or will receive a texture in engine.
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Monday, September 16, 2013
Soup to nuts Glock model
Just finished the frame and interior mechanics of a Glock 19 9mm. Moving onto the slide next. The final presentation will be in Unity with fire and disassembly animations.
Tuesday, February 19, 2013
Parking Garage
This is the parking garage level i made to cap off this set of three levels. The car models were from a purchased model pack because of time limitations, but the rest of the level assets i created from the concept. Below is the link to a web build made close to its final finished state.
Monday, February 18, 2013
The Greenhouse
Here is another level i made for the same indie mobile game. This was the interior to the greenhouse from the university level i did before. I started getting a lot more interested in "player path" and how i could guide someones expieriance into a tense situation just with the way i place the tables and what i blocked from view.
http://dl.dropbox.com/u/80094328/Greenhouse/WebPlayer/WebPlayer.html
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