Finished up the Glock 19 today. Next step will be animation and Unity integration. Some of the interior parts were left untextured because they will either not be seen or will receive a texture in engine.
Just finished the frame and interior mechanics of a Glock 19 9mm. Moving onto the slide next. The final presentation will be in Unity with fire and disassembly animations.
This is the parking garage level i made to cap off this set of three levels. The car models were from a purchased model pack because of time limitations, but the rest of the level assets i created from the concept. Below is the link to a web build made close to its final finished state.
Although the lighting is really dark in this build, and did change for the final, the player does have a flashlight and the intention was to have places for creepers to be able to jump from.
Here is another level i made for the same indie mobile game. This was the interior to the greenhouse from the university level i did before. I started getting a lot more interested in "player path" and how i could guide someones expieriance into a tense situation just with the way i place the tables and what i blocked from view.
Here is the first level I worked on for an indie mobile game. This was where working with Unity started to click for me.
It took a little bit to get used to the processes of optimizing everything for mobile, but this is an early version of the the level running on a Nexus 7.
Ok, so the real motive for this blog is for me to get motivated
to be creative. Even if no one sees this, the fact that I know it can be viewed,
I’m hoping, will motivate me to constantly be creating something to fill it.