Day one!
#inktober
Thursday, October 1, 2015
Wednesday, April 8, 2015
Undergroung Bar
Read an article about old parts of the London underground being
used for speakeasy style bars and coffee houses and thought that that would be
a cool idea for an environment. I also thought it would be a good opportunity
to try my hand at some ref painting.
And here is the final. Had a chance to mess
with some tiling PBR textures and how I could use them in various places along
with decals to minimize my overall textures.
Wednesday, January 21, 2015
Thunderlord
Finished the Thunderlord. Still things i need to work on it but i have some ideas for a new environment that i want to get started on before i forget about it.
Tuesday, December 30, 2014
Thunderlord
Working on a piece based off a gun from the video game Destiny. Still need to screw with some bake issues before I start texturing but I think overall its a pretty clean base.
The reference I used was pulled from Bungie.net.
http://www.bungie.net/pubassets/3515/thunderlord_desktop.jpg
Monday, September 29, 2014
Gauntlet
Finished my scifi gauntlet. More things I can add in the future, but for now I'm happy with the way it came out. I'm trying to find a happy medium between fast content creation and fiddling with things till I think they look right.
Its a losing battle!
Tuesday, September 23, 2014
Monday, September 8, 2014
Finished Hallway
I think im gonna call this one done. Over all I think it's an ok first step into Unreal 4 and PBR. My next piece in Unreal 4 will be a little smaller and easier to manage. I think I captured a decent mood with this overall, but like most things i could nitpick this till the cows come home. Excelsior!
Friday, August 8, 2014
Sci-Fi Hallway Environment
Starting a new environment based off some ref i found.
Im still looking for the original artist to credit him or her. I liked the look of this for its Alien and Red Dwarf old sci-fi feel.
This is the initial blockout in Unreal 4.
Nothing too fantastic yet, just getting the basic layout and some camera angles that i like picked out. Updates to come.
Thursday, July 10, 2014
Weapons App
A grouping of weapons I modeled fully or majority. Weapons had to be split up towards the end of the project because of the magnitude of interior parts needing to be modeled and animated.
Here are the weapons and their x-ray views displayed in our Unity mobile app.
Tuesday, December 17, 2013
RPG-7
Finished another weapon for a work contract. Nothing that crazy this time around, RPGs are fairly simple machines, but it was a fun model to do.
Thursday, September 26, 2013
Game Level for Mobile
Finished up another level for a mobile game im working on.
These are unity screen grabs, the lighting is baked but the level still needs occlusion before it can run well on a mobile device.
Monday, September 23, 2013
Finished Glock 19
Finished up the Glock 19 today. Next step will be animation and Unity integration. Some of the interior parts were left untextured because they will either not be seen or will receive a texture in engine.
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Monday, September 16, 2013
Soup to nuts Glock model
Just finished the frame and interior mechanics of a Glock 19 9mm. Moving onto the slide next. The final presentation will be in Unity with fire and disassembly animations.
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