Tuesday, December 30, 2014

Thunderlord

Working on a piece based off a gun from the video game Destiny. Still need to screw with some bake issues before I start texturing but I think overall its a pretty clean base.



The reference I used was pulled from Bungie.net.

http://www.bungie.net/pubassets/3515/thunderlord_desktop.jpg

Monday, September 29, 2014

Gauntlet

Finished my scifi gauntlet. More things I can add in the future, but for now I'm happy with the way it came out. I'm trying to find a happy medium between fast content creation and fiddling with things till I think they look right.





Its a losing battle!

Tuesday, September 23, 2014

still messing with the texture.
Still trying to figure out mirroring my UVs in Unreal. I still get some seaming at the base of the model, if anyone had any suggestions let me know.

Monday, September 8, 2014

Gaunlet PBR Study

Found a concept that I think will work well for more practice with PBR.


This is the latest version of the low poly. I couldn't find more than this angle of the ref so I'm gonna have to take some liberties with the rest of it.


Finished Hallway

I think im gonna call this one done. Over all I think it's an ok first step into Unreal 4 and PBR. My next piece in Unreal 4 will be a little smaller and easier to manage. I think I captured a decent mood with this overall, but like most things i could nitpick this till the cows come home. Excelsior!



Friday, August 8, 2014

Sci-Fi Hallway Environment

Starting a new environment based off some ref i found.


Im still looking for the original artist to credit him or her. I liked the look of this for its Alien and Red Dwarf old sci-fi feel.

This is the initial blockout in Unreal 4.



Nothing too fantastic yet, just getting the basic layout and some camera angles that i like picked out. Updates to come.

Thursday, July 10, 2014

Weapons App

A grouping of weapons I modeled fully or majority. Weapons had to be split up towards the end of the project because of the magnitude of interior parts needing to be modeled and animated.

Here are the weapons and their x-ray views displayed in our Unity mobile app.