Wednesday, April 8, 2015

Undergroung Bar

Read an article about old parts of the London underground being used for speakeasy style bars and coffee houses and thought that that would be a cool idea for an environment. I also thought it would be a good opportunity to try my hand at some ref painting.



And here is the final. Had a chance to mess with some tiling PBR textures and how I could use them in various places along with decals to minimize my overall textures.



Wednesday, January 21, 2015

Thunderlord

Finished the Thunderlord. Still things i need to work on it but i have some ideas for a new environment that i want to get started on before i forget about it.



Tuesday, December 30, 2014

Thunderlord

Working on a piece based off a gun from the video game Destiny. Still need to screw with some bake issues before I start texturing but I think overall its a pretty clean base.



The reference I used was pulled from Bungie.net.

http://www.bungie.net/pubassets/3515/thunderlord_desktop.jpg

Monday, September 29, 2014

Gauntlet

Finished my scifi gauntlet. More things I can add in the future, but for now I'm happy with the way it came out. I'm trying to find a happy medium between fast content creation and fiddling with things till I think they look right.





Its a losing battle!

Tuesday, September 23, 2014

still messing with the texture.
Still trying to figure out mirroring my UVs in Unreal. I still get some seaming at the base of the model, if anyone had any suggestions let me know.

Monday, September 8, 2014

Gaunlet PBR Study

Found a concept that I think will work well for more practice with PBR.


This is the latest version of the low poly. I couldn't find more than this angle of the ref so I'm gonna have to take some liberties with the rest of it.